I picked this up over at Miniature Market. It's a Reaper mini, #3405 Black Orc Hero. The figure was sculpted really well - there is some serious definition in the muscles and the face has a great expression. I deviated from the standard GW green ork color and went with a sallow flesh tone. My cruddy photos are not lit well and he looks a bit on the orange side...Ah well. Anyway, here he is - ready to chop some elves to bits! Thanks for looking...
Thursday, November 7, 2013
Saturday, October 19, 2013
Just in case you missed it...
Neat little YouTube interview with Tim Kask and Ernie Gygax. Take a gander, yeah?
Absolutely NOTHING to do with link...But hey, it's Otus!
Saturday, September 7, 2013
One Step Closer
After finally getting all my main cities and points of interest labeled, I am getting closer to the the fun part - setting up an area of my world for actual play. There is still the problem of finding a suitable starting point for this project, but I have a few ideas about that. In the meantime, you can see the full sized map >here<. It's roughly 5100 x 4100 and in .png form about 10MB. I went with 1 hex = 50 miles, I felt this made the continents large enough for exploration and gave each hex enough size to be further detailed out.
Head Of Vecna
Thursday, August 22, 2013
What's in a name...
I am at the point in my mapping project of assigning names to my cities, which is usually pretty fun...But I was having trouble coming up with more diverse sounding locations that differ from places you might find in medieval England. I re-discovered this gem of a tool over at the donjon website. It's a random name generator (character & town) that allows for influences from different regions of the world, adding some spice to your otherwise vanilla town names. Drop-down menus offer other choices. Check it out: Fantasy Name Generator
Monday, August 12, 2013
Creating A Brave New World
Dusting off some world maps that were stowed away in the corners of my hard drive, I created a hex-based version using Inkwell's Ideas Hexographer. If you haven't used the demo version on the website, go try it...If you have, go buy it! With a straightforward interface, it is quite easy to churn out a hex based map in no time.
Once complete, I used Photoshop to tweak and polish it up. Each hex is 25 miles, but after thinking about it I'm going to change it to 50 miles. This should make it comparable (roughly) in size to the upper half of England.
I intend to develop this into a usable campaign map, complete with a few fleshed out hexes and ready-to-go sandbox style adventures. Keep an eye out for further developments.
Next Time: Adding towns, cities & other landmarks.
Friday, July 12, 2013
Shootouts & Sammiches!
I decided to have a bit of fun with an impromptu game of Star Frontiers, mostly to re-learn the rules and become better acquainted with Roll20. I grabbed a map off of the internet, loaded it up and had a quick combat encounter with my buddy Bob playing solo.
Our hero, Gestur Graf was enjoying downtime from work at Universal Droid Repair (a PGC company) and found himself downtown at Cortigino's Deli for lunch. While ordering his meatball sub, a rotund woman burst in from outside. It was none other than the notorious Mama Duke! Local thug and synth-whiskey drinking champion, standing 5' tall and tipping the scales at around 180 kilos. She whipped out a needler pistol and shouted around her cigar at the clerk behind the counter 'Gimme all yer credits...and a Po'Boy...To go!'.
Deciding he was having none of this guff, Gestur quietly produced his stun-stick and decided to have a go at Ma Duke. After all, what kind of resistance could an older, portly woman wearing a mu-mu and foot tall beehive hairdo offer?
While she was shouting at the deli clerk to not be so skimpy with the mayo and cheese, Gestur managed a perfectly placed blow to the behemoths head. Ma Duke went down like a ton of mashed potatoes, wig flying off in the process. In between glad handing with the clerk and offers of two free subs for helping, Gestur grabbed Ma's spiffy needler pistol.
With barely enough time to tuck the weapon in his belt, much less get his free sub, there came a strange noise from outside. It was a rumble, similar to an elephant stampede - but it couldn't be...theirs was an extinct species and even the mechanoid replicas weren't this loud. The source of the sound became obvious as it crashed through the deli's plexiglass door, calling out for its Mama and demanding to know where his lunch was. Yup, Gestur had now met Mama Dukes pride and joy, the 4'tall (and almost as wide) man-child known as Lil Duke.
Observing the chaotic situation inside the deli - Ma stunned on the floor and his sandwich nowhere in site, Lil Duke drew his own needler and began firing at random while screaming at the top of his lungs. Surgically sharp shards flew furiously, peppering the parlor with pins. Gestur was trapped with no way out, so he decided to return fire with his new weapon. A lucky shot put three needles in Lil Dukes second chin! Howling in pain, Lil gave up any ideas of payback or food and quickly ran out into the street. Gestur had to pause a bit, wondering how that massive life-form could run so fast, wearing slippers even!
With no time to waste, Gestur pursued his large quarry outside the deli. Local citizens couldn't help but notice the wailing Duke trundling past, needler pistol firing off at nothing and screaming 'Maaawr! Where's mah sammich!'. A crowd was gathering and Gestur had to act quickly. The last thing he needed was to be seen spraying this bawling beast with needler rounds.
The younger Duke proved to be an easy target. His initial burst of speed lasted only 15 meters and Lil slowed to a stop, bent over and breathing heavily. Gestur moved forward a half step and leveled the barrel of the pistol towards Lil's rotund posterior, it was an ample enough target for sure. 'Here's something for the ol' meatballs Sonnyjim!' Gestur taunted as he squeezed the trigger...A more perfect grouping could not have been wished for! Staggering in pain, he pawing at the quills lodged in his rump as a couple of Star Rangers happened upon the scene. Very unfortunate for Lil Duke.
Recognizing the wanted criminal, they ordered him to surrender and drop his weapon. Rather than complying, Lil took a potshot at the rangers and was subsequently rewarded with two perfectly aimed laser blasts to his massive torso. He would hunger no more.
Gestur couldn't believe his luck at the outcome, it would have been an all day shoot-out having only a needler to penetrate Lil Dukes thick hide. Slipping quietly inside a nearby computer shop he watched the nosy locals pull out their vid-corders and document the clean-up, much to the annoyance of the rangers. A vrusks soft voice greeted Gestur. 'Hello sir! I am Ba'baahj. Welcome <click> to my store! I hope you google what you need and <click click> may I point out <click> our sale on antique input devices?' Cracking a smile, Gestur couldn't help but wonder about dinner...
Our hero, Gestur Graf was enjoying downtime from work at Universal Droid Repair (a PGC company) and found himself downtown at Cortigino's Deli for lunch. While ordering his meatball sub, a rotund woman burst in from outside. It was none other than the notorious Mama Duke! Local thug and synth-whiskey drinking champion, standing 5' tall and tipping the scales at around 180 kilos. She whipped out a needler pistol and shouted around her cigar at the clerk behind the counter 'Gimme all yer credits...and a Po'Boy...To go!'.
Deciding he was having none of this guff, Gestur quietly produced his stun-stick and decided to have a go at Ma Duke. After all, what kind of resistance could an older, portly woman wearing a mu-mu and foot tall beehive hairdo offer?
While she was shouting at the deli clerk to not be so skimpy with the mayo and cheese, Gestur managed a perfectly placed blow to the behemoths head. Ma Duke went down like a ton of mashed potatoes, wig flying off in the process. In between glad handing with the clerk and offers of two free subs for helping, Gestur grabbed Ma's spiffy needler pistol.
With barely enough time to tuck the weapon in his belt, much less get his free sub, there came a strange noise from outside. It was a rumble, similar to an elephant stampede - but it couldn't be...theirs was an extinct species and even the mechanoid replicas weren't this loud. The source of the sound became obvious as it crashed through the deli's plexiglass door, calling out for its Mama and demanding to know where his lunch was. Yup, Gestur had now met Mama Dukes pride and joy, the 4'tall (and almost as wide) man-child known as Lil Duke.
Observing the chaotic situation inside the deli - Ma stunned on the floor and his sandwich nowhere in site, Lil Duke drew his own needler and began firing at random while screaming at the top of his lungs. Surgically sharp shards flew furiously, peppering the parlor with pins. Gestur was trapped with no way out, so he decided to return fire with his new weapon. A lucky shot put three needles in Lil Dukes second chin! Howling in pain, Lil gave up any ideas of payback or food and quickly ran out into the street. Gestur had to pause a bit, wondering how that massive life-form could run so fast, wearing slippers even!
With no time to waste, Gestur pursued his large quarry outside the deli. Local citizens couldn't help but notice the wailing Duke trundling past, needler pistol firing off at nothing and screaming 'Maaawr! Where's mah sammich!'. A crowd was gathering and Gestur had to act quickly. The last thing he needed was to be seen spraying this bawling beast with needler rounds.
The younger Duke proved to be an easy target. His initial burst of speed lasted only 15 meters and Lil slowed to a stop, bent over and breathing heavily. Gestur moved forward a half step and leveled the barrel of the pistol towards Lil's rotund posterior, it was an ample enough target for sure. 'Here's something for the ol' meatballs Sonnyjim!' Gestur taunted as he squeezed the trigger...A more perfect grouping could not have been wished for! Staggering in pain, he pawing at the quills lodged in his rump as a couple of Star Rangers happened upon the scene. Very unfortunate for Lil Duke.
Recognizing the wanted criminal, they ordered him to surrender and drop his weapon. Rather than complying, Lil took a potshot at the rangers and was subsequently rewarded with two perfectly aimed laser blasts to his massive torso. He would hunger no more.
Gestur couldn't believe his luck at the outcome, it would have been an all day shoot-out having only a needler to penetrate Lil Dukes thick hide. Slipping quietly inside a nearby computer shop he watched the nosy locals pull out their vid-corders and document the clean-up, much to the annoyance of the rangers. A vrusks soft voice greeted Gestur. 'Hello sir! I am Ba'baahj. Welcome <click> to my store! I hope you google what you need and <click click> may I point out <click> our sale on antique input devices?' Cracking a smile, Gestur couldn't help but wonder about dinner...
Tuesday, July 2, 2013
Incoming Lootz!
Luckily, the Sathar didn't intercept this delivery ship! Spent some credits over on Starfrontiersman's webpage and received this nice selection of books from Lulu in just a few days. My only gripe is that some of the art is pixelated, but text is clear and the prices were so low that even a Yazarian wouldn't haggle over it.
Saturday, June 22, 2013
Star Frontiers Love!
UPF File# AGI00134-D-11973 ***Approved For Release***
Subj AGI Corp Vessel ALTRAN STAR
Id# TSR1982 LKP Sector 98.223-1A
Status MIA Salvage|Reward 11D/1*
Request for investigation/recovery of Altran Star. Last seen heading towards outer fringes of Sector 00-98. Carrying a crew of 225, Altran Star was on a mission of exploration/research for AGI. The Delphi-Class ship had sent out a distress signal and reported being under attack by pirates. Approx 200 escape pods have been recovered but fate of remaining ships crew is unknown.
AGI allocates full salvage rights but requests return of IP and data recovered from memory banks - Ref UPF Property Rights #PR2443-11D. Additional reward for flight data computer core.
Encounters with unknown armed forces is expected to be high. Possible Sathar involvement.
--No provisions offered for crew return--
--Salvage claims can be filed at any authorized UPF terminal--
Digi-Cap/Specs available
End.GC#UPF12-069X1
Subj AGI Corp Vessel ALTRAN STAR
Id# TSR1982 LKP Sector 98.223-1A
Status MIA Salvage|Reward 11D/1*
Request for investigation/recovery of Altran Star. Last seen heading towards outer fringes of Sector 00-98. Carrying a crew of 225, Altran Star was on a mission of exploration/research for AGI. The Delphi-Class ship had sent out a distress signal and reported being under attack by pirates. Approx 200 escape pods have been recovered but fate of remaining ships crew is unknown.
AGI allocates full salvage rights but requests return of IP and data recovered from memory banks - Ref UPF Property Rights #PR2443-11D. Additional reward for flight data computer core.
Encounters with unknown armed forces is expected to be high. Possible Sathar involvement.
--No provisions offered for crew return--
--Salvage claims can be filed at any authorized UPF terminal--
Digi-Cap/Specs available
End.GC#UPF12-069X1
Wednesday, June 12, 2013
Cool graph paper find...
I came across this nifty utility for creating your own graph paper online. Sure, I know its nothing new, but this one just seemed to have all the bells and whistles I needed and it lets you save it as a .pdf. Variable colors, graph sizes, very customize-able. Enjoy!
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Wowza! Free Online Graph Paper! |
Thursday, May 23, 2013
Guidelines for the Paladin class - A Paladins Code
For Chris, Rob, Robert & Robert
Having been witness to many paladin characters played badly over the years, I started to think about the classes basic tenets of behavior...What principles serve as a model for the paladin?
As written in the 1st Edition Players Handbook and Dungeon Masters Guide, there are not many rules demonstrating the particulars of a paladin-like attitude.
How is a paladin supposed to act out in the field? What actions could cause a paladin to lose his powers or require a quest of atonement? Is a paladin just an expendable pawn in the battle between good and evil?
There are some strictures listed on p.22 of the PHB, here they are in a nutshell:
Having been witness to many paladin characters played badly over the years, I started to think about the classes basic tenets of behavior...What principles serve as a model for the paladin?
![]() |
| 'Fie on thee, bro!' |
How is a paladin supposed to act out in the field? What actions could cause a paladin to lose his powers or require a quest of atonement? Is a paladin just an expendable pawn in the battle between good and evil?
There are some strictures listed on p.22 of the PHB, here they are in a nutshell:
- No more than 10 magic items.
- Never retain wealth, only keep treasure to support themselves modestly, pay henchmen, construction of a small castle, etc.
- Tithing of income.
- Only have henchmen of LG alignment, only adventure with good aligned groups, etc etc.
Admittedly, its something. But there are not many specifics to guide the paladin on his merry way towards destroying all that is evil and setting wrongs to right correctly. Using chivalry of the medieval knight as a starting point, I tried to put together some specific rules that can better define a paladins actions.
Now, there are as many examples of chivalric ideals as there are leaves on a tree, but some similarities were found after a bit of research. These common traits are what I used to develop my 'Paladins Code'
- Faith: Showing faith in divine guidance and in your cause.
- Honor: Having good morality and virtue. Being generous in spirit, showing dedication and resolution. Being truthful and courteous. Showing valor and sagacity when dealing with enemies.
- Justice: Being fair and mindful of the laws when dealing with the guilty. As sure as evil should be overcome wherever found, there is always the law of the land to be observed of when deciding a course of action to take.
- Temperance: Moderating your thoughts, feelings and actions. Abstaining from debauchery and base behavior as well as disdaining such activities. Avoiding gluttony.
- Nobility: Upholding your convictions at all times, being noble in character. Having dignity, morality and being spiritually good.
- Loyalty: To your deity, to your sovereign and country as well as your code.
Whether playing a paladin, or DMing of a group with a paladin, this could be used as a guideline for a paladins conduct. Knowing what is expected of the class may help to better role-play and avoid the Dudley Do-Right stereotype that I am sure we have all seen. It's ok to have more depth to your character than 'See evil-smash!'
I think that the paladin, when played correctly, is a VERY interesting class. They could be the center of many adventure hooks from political machinations to crusades against evil. They are martially strong, able to gain spells at higher levels and having a huge variety of armor and weaponry to choose from...whats not to like? Now, go break out those d6's and roll one up! Oh, and don't forget to drink your milk! :)
Tuesday, February 19, 2013
Time keeps on ticking...
Hard to believe its only been a few days since my last post! Ok, would you believe a few months? Oh well, point is I am posting again and that's that! I received a nice present in the mail in the form of some gently used Citadel paints that my buddy Bob from Back to the Keep sent me. He wanted to know what I thought of them and was kind enough to let me give them a go.
This past GenCon both myself and Bob entered a speed painting contest and this was the mini they supplied. It is plastic, from a game where puppets come to life at night and wield swords or something similar. Brrr, the stuff of nightmares if you ask me! Anyway, opening my box of excuses back at the contest...I had my contacts in and could not see the figure up close to do a good job and just faked it until time ran out. I did manage to get some color on it, but because I was painting 'blind' my mini didn't fare too well in the judging round. Bob did much better.
I thought this would be a good model to re-paint and test the Citadel paints on. Was I surprised with these paints! Having previously used AV Game Color and Reaper MSP I have to conclude that for me, the winner is Citadel...Hands down. The paint dries flat, with a nice smooth surface. I will definitely be fleshing out my paint line with more from the Citadel brand.
Ok, enough of the jib-jab, here is the mini. Thanks for looking in!
Glenn
This past GenCon both myself and Bob entered a speed painting contest and this was the mini they supplied. It is plastic, from a game where puppets come to life at night and wield swords or something similar. Brrr, the stuff of nightmares if you ask me! Anyway, opening my box of excuses back at the contest...I had my contacts in and could not see the figure up close to do a good job and just faked it until time ran out. I did manage to get some color on it, but because I was painting 'blind' my mini didn't fare too well in the judging round. Bob did much better.
I thought this would be a good model to re-paint and test the Citadel paints on. Was I surprised with these paints! Having previously used AV Game Color and Reaper MSP I have to conclude that for me, the winner is Citadel...Hands down. The paint dries flat, with a nice smooth surface. I will definitely be fleshing out my paint line with more from the Citadel brand.
Ok, enough of the jib-jab, here is the mini. Thanks for looking in!
Glenn
Sunday, December 9, 2012
Cave Lair Map
I had the urge to create a quick dungeon that could be used as an in-between adventure...Something that could be explored in a session or two. Here is a map I created in photoshop using a familiar style.
I will now start stocking the caverns and most likely will put it together in a PDF. More to come!
I will now start stocking the caverns and most likely will put it together in a PDF. More to come!
Friday, November 16, 2012
Going to Aethercon!
Well, not actually going anywhere since Aethercon is a free online convention. But, I will be gaming on Sunday for sure! I have seen quite the interesting list of games being offered, all the ones I have liked are being played on Roll20. Nothing to download, just create an account and game on.
Anyone want to get together and do some gaming on Sunday, let me know!
Glenn
Thursday, October 4, 2012
B/X Magic User & Elf Spell books
I was talking to Chris over at Aspiring
Lich about B/X Dungeons & Dragons (Moldvay/Cook) the other day and
the topic of spell books came up. Mainly, how big is a B/X spell book and
just how many spells can you put in one? Although there are no real
specifications on the dimensions of a spell book, a closer read of both the
Basic and Expert rules revealed some interesting information.
I have to admit that I had intended to do an in depth, page
by page analysis of whatever I could find pertaining to spell books and offer
up an answer for this. I took notes, read through the rule books and had
my plan of attack all laid out. But, it got to being late so I set my
notes aside and headed to bed. Of course, just before you nod off, it
seems your mind is flooded with all kinds of good ideas and inspirations.
I came to realize that all of my 'research' was totally unnecessary.
B/X is not a system that needs extensive changes, heck,
it doesn't need any changes in my opinion. That is
the beauty of those two books. The perfectly encapsulated pages contain
everything you need to have a fun game without sweating over small details.
So, in the morning after some coffee, the notes went out with the trash.
But, this still didn't answer the question about the size of
spell books...
Now, the rules do give some hints about it. It is mentioned
that a magic user or elfs spell book is 'large' (page B16). There is
mention about the price of replacing a book if it is lost or destroyed (page
X11). A cost of 1000gp per spell level is needed and then a set amount
of time spent studying and rewriting everything. What a bargain! Page X11 says that a spell book will always have the amount of spells equal to the number and level of spells that a
magic user or elf can use in a day. So it stands to reason that a spell
book is big enough to hold 14 elf spells and 22 magic user spells. Since
this is the most they are able to cast (at 10th and 14th levels respectively),
the book should have enough pages to hold them all. Easy-peasy, right?
Lets say you are playing a 1st level elf. At some point
before your adventuring career begins, you are given a large, well made tome
with many blank pages. Within is inscribed the one spell you can cast.
You are instructed that it is important not to lose this or let it be
destroyed. Also, when you have earned enough experience and advance to a
higher level, come back to the mages guild and talk with your mentor to gain
another spell. Don't worry, the new spell will fit, in fact all of your
spells will fit. Since B/X rules don’t mention
anything about copying scrolls into spell books, you wont have to worry about this
taking up more space either.
Does this mean a spell caster will have only one book?
Of course not. Let us assume that a magic user has reached 15th
level, is maxed out in his current spell book and somehow manages to get
another spell. Perhaps he has researched a totally new one (page
X51). Or, maybe the magic users guild are so impressed by an accomplished
deed that they bestow a super-secret spell previously unknown to your average
magic user. What if the character spends
a lot of time researching at the guilds libraries and the Dungeon Master lets them
‘redo’ their spell books with all different spells!
Have the character pay the cost of getting a new book
and re-scribe their spells until its full again. The same goes
for a spell caster who wants a backup book to take with them on an adventure.
We know from examples in the Expert rules that spell books are needed to
relearn your spells, so a character can travel with them. In fact, on
page X19 it describes an equipment list for an adventuring party and 'spell
books' are mentioned.
But what does all this blather mean you say? How can I run a
game without knowing the EXACT size of a spell book and its weight? I say
you don't need it. Keeping things simple and light is what B/X is all
about. Sure, you can house-rule the game until you end up with a
Frankenstein's Monster set of rules, but you would be missing the point and the beauty of B/X.
It wasn't designed with all the answers, nor are they
necessary. Moldvay, Cook, Marsh...They got this system right in my
opinion. I don't think there is anything else to add.
In the end, a spell book is large enough to hold all of the spells you can
currently cast, yet not so big it can't be carried by the character. Why
worry about the page count and the weight? Even if you use the optional
encumbrance rules, it would just be entered under
'miscellaneous encumbrance' (80cn weight, page X2) anyway.
So, forget about the nitnoy specifications of your spell books,
just gather them up and get to adventuring already - the dungeon awaits!
Friday, September 7, 2012
Heavy Metal
Back so soon? Well, this latest mini is again a Ral Partha figure. Another 3-Stage Player Character, catalog number 01-315 Fighter. This is the 'Lord', presumably a high level dude by the looks of his plate armor and HUGE sword. This guy is ready to charge in and kick some butt!
I wanted the armor to look like iron, worn from adventuring as well. Since there was no fancy fluting or decorations, simple metal was the way to go. Painted with a mixture of Vallejo Tinny Tin, Chainmail Silver and a touch of Brown, then washed a bit to accentuate certain areas. Sword gems were painted using Apple Barrel colors with a layer of Citadel Bloodletter glaze. Hit with dab of Citadel Gloss Varnish and the stones were complete.
Now, to do something about those bases...
I wanted the armor to look like iron, worn from adventuring as well. Since there was no fancy fluting or decorations, simple metal was the way to go. Painted with a mixture of Vallejo Tinny Tin, Chainmail Silver and a touch of Brown, then washed a bit to accentuate certain areas. Sword gems were painted using Apple Barrel colors with a layer of Citadel Bloodletter glaze. Hit with dab of Citadel Gloss Varnish and the stones were complete.
Now, to do something about those bases...
Tuesday, September 4, 2012
Friday, August 31, 2012
Mo' Minis Mo' Minis!
A little Ral Partha Gnome I painted up. Still working out the kinks and getting used to Vallejo paints! I think I need to get a few more colors...Anyway, here is the little bug-eyed fella. Dont look directly into his eyes!
Thursday, August 30, 2012
Painting Minis Again!
After a hiatus of approximately 12 years from painting figures (and months of posting!), I decided to pick up a brush and give it another go. Having bought a few minis off eBay to practice on, my first victim is a Ral Partha figure from the '3 Stage Character' sets sculpted by Tom Meier. I really liked these sets, they included 3 minis with varying gear and detail to represent your character as you advanced in levels. Very cool idea!
This figure was the Elf Thief #01-319, produced around 1991, I think. The mini is the stage 1 figure, with basic cloak/bow/small sword. The little fella has a few fancy bits, but otherwise it represents a low level thief or fighter pretty well.
To start, I washed the figure (evidently it had been painted before) to get any residue that might be on it. Cleaned up, I realized that the sword had seen better days and had a small crack in it. I re-profiled it with a small file and emery board and a wee drop of good ol' super glue. His lead blade was reforged!
Next, I did what every mini painter does and put primer on it. To be honest, these old Partha figs dont seem to take well to primer, my elf thief looks like he gained some weight afterwards...oh well. Here is where it gets a bit fuzzy. I should have taken pictures of the base coat, the blending, blah blah but I got all jiggy painting, while watching Captain America on Netflix and blitzed right through to the finish. I still need to spray it with some matte coat and do something to the base.
So, for what its worth, that's the result after breaking off the rust and working out the kinks. I would say its good enough for play, certainly not up to standards of most of the stuff out there...Yet. :)
Thanks for looking!
Tuesday, June 5, 2012
Tavern Encounters Table
So, your party is kicking back between adventures at the local tavern, now what? Of course you can fluff off a rich role-playing setting with the ol' 'You get a nice meal, drink some beer or wine and book a room...Take off a couple of gold'. Wow. Exciting! You can practically hear the yawns already.
Or, you can take the bull by the horns and use the 'Fun Things That Can Happen In Taverns' table!
Now, I know you have noticed that there are 50 entries, certainly not the end-all-be-all list of lists, but hey, the price is right. Go ahead and choose a couple and have a little fun with your group. Some of the entries may not be safe for all ages, so look things over before you pick and make adjustments as needed.
For those that game over the internet or use a computer in their sessions, there are websites with random d50 generators out there if you wanted to leave the selection to chance. You could also modify the chart to fit a d100 roll.
What, do I have to do all the work for you? Sheesh.
Or, you can take the bull by the horns and use the 'Fun Things That Can Happen In Taverns' table!
Now, I know you have noticed that there are 50 entries, certainly not the end-all-be-all list of lists, but hey, the price is right. Go ahead and choose a couple and have a little fun with your group. Some of the entries may not be safe for all ages, so look things over before you pick and make adjustments as needed.
For those that game over the internet or use a computer in their sessions, there are websites with random d50 generators out there if you wanted to leave the selection to chance. You could also modify the chart to fit a d100 roll.
What, do I have to do all the work for you? Sheesh.
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